
using UnityEngine;

namespace DL.Tools
{
    public class VFXRangeDetector : MonoBehaviour
    {
        public Vector3 origin;
        public Vector3 detecttion;
        public float radius;
        public int angle;
        public Vector3 axis;
        
        private void OnDrawGizmos()
        {
            Gizmos.color = Color.blue;
            GizmosTools.DrawWireSemicircle(origin, detecttion, radius, angle, axis);
        }
    }
}
